Crisp Voices Blog

Sprint Advertises Mobile Plans With Mobile Ads

20 May 2010 - Tamara Gruber
Sprint has brought back the low-priced unlimited plan and is using mobile advertising to roll it out.  In order to reach their target market, Sprint teamed up with Crisp Wireless and Hearst Magazine Digital Media’s Women network to create a mobile campaign that would get people talking. 
 
Sprint’s campaign ran on a variety of mobile sites from the Hearst network including, Marie Claire, Real Beauty, House Beautiful, Redbook, Cosmopolitan, Good Housekeeping, and Harper's Bazaar. The campaign featured two different ad executions, including Crisp's exclusive Adhesion fixed placement.  The banners promoted the $69.99 unlimited plan and allowed consumers to expand the ad unit.   Consumers who chose to “learn more” were taken to a specialized landing page from Sprint’s mobile site to explore phones, mobile broadband, and their unique “Any Mobile, Anytime” offering.
 
Through this campaign, Sprint was able to measure the number and rate of expansions and interactions.
 
 
Sprint Adhesion AdSprint Expanded
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Buying, Creating, & Measuring Mobile Rich Media Advertising Campaigns -- OMMA Mobile

12 May 2010 - Tamara Gruber

For those of you who couldn't attend OMMA Mobile today, you missed a great show.  Crisp hosted a special breakfast workshop for brand advertisers entitled: Mobile Rich Media Advertising: Buying, Creating, & Measuring Campaigns.  We've included the slides below.  Questions? Want to learn more? Contact Crisp Sales at sales@crispwireless.com.

 Buying, Creating, and Measuring Mobile Rich Media Advertising Campaigns

 

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American Museum of Natural History Exhibits on AccuWeather.com

7 May 2010 - Tamara Gruber

 With new exhibits on display at the American Museum of Natural History, they teamed up with Wit Media and Crisp Wireless to create an array of engaging mobile ads.  Targeting mobile users in NYC, the American Museum of Natural History leveraged Crisp's new Adhesion fixed ad placement technology and six different mobile ad executions to create a dynamic, integrated campaign. 

The campaign included a blend of auto-expanded ads that closed after three seconds, expandable banners, and two tap-to-video banners, with a mix of creative executions, to promote the popular "Journey to the Stars" show and "Lizards & Snakes Alive!" exhibit.  The expandable and click-to-video executions utilized Crisp's exclusive Adhesion ad placement, which remains at the bottom of the screen as the user scrolls through the site.  These ads were displayed on AccuWeather.com's mobile site.

The campaign is running April through June 2010 and is measuring consumer engagement with the various ad formats including banner and expansion panel interaction rates and video plays.  

 Accuweather with American Museum of Natural History Expandable BannerAccuweather with AMNH Snakes Alive Banner

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Stop Arguing about Flash vs HTML 5 and Let's Move Mobile Advertising Forward

3 May 2010 - Xavier Facon

 MicrosoftAdobeApple and many other leading Internet enablers are now all involved in an active debate on how to move forward with content authoring in the multi-platform world.  The launch of the tablet device has prompted an escalating discussion on the merits of technologies like Adobe Flash versus Object C and HTML5. It has taken ridiculous proportions.  While it didn’t bother anyone initially that smart phones often don’t support Flash, with the launch of the Apple iPad, many were starting to question why.  I wrote a blog post on the lack of Flash on the iPhone about a year ago but Steve Job’s comments recently have really exposed the issue in a different light.

Apple has turned from reluctantly allowing content authored with 3rd party technologies like Flash on their mobile devices, to Steve Jobs doing a hatchet job on Flash.  He provided justification for that in an open letter which revealed his passionate dislike for technologies which aren’t native to his own platform.  I'm not buying every technical concern he has about Flash, but I'm not suspecting him of being disengenuous neither.  I do believe however, for Apple to not give the consumer and the developer the choice to use Flash is clearly a business model issue.  Some companies like to allow publishers, advertisers and developers to author content once and distribute them on many platforms.  Other companies - like Apple - require native development on their platform, so that content is only available on their own market leading platform. 
For apps from the App Store, Apple forces developers to use Apple's Objective-C based Cocoa API, a native and proprietary platform. Until recently, developers could also program in Flash and re-package it in Objective-C before submitting it to the App Store. This is now not allowed anymore, but the alternative Objective-C is still practical enough.  
However, for content on the mobile web, Jobs makes the impractical suggestion of using the W3C defined open HTML5 standard as an alternative for Adobe's proprietary Flash. That would make a lot of sense, except no one has any tools for developing similar content with the nascent HTML5.  Adobe Flash is many years ahead and, after carefully reading the technical specifications of both Flash and HTML5, I’m wondering if HTML5 will ever be able to match the level of expression that the author can achieve with Flash.  This is a challenge that authors of web based rich media like video, games and advertising have to deal with now.

HTML5 is a specification for video (H.264), vector animation (canvas), interactive logic (JavaScript) and layout (CSS/HTML).  Adobe Flash also covers video (FLV), vector animation (FLA), interactive logic (ActionScript) and layout.  Aside from the video part which can automatically be converted (be it with some loss of functionality), the other parts of these technologies are absolutely not automatically convertible and aren't even comparable due to vast differences in sophistication.  Flash is far better with animation, while HTML5 is far more efficient in simple content layout.  It has been surprising how many opinions are published where that critical fact is omitted. (Including Steve Jobs open letter)

What About Mobile Advertising?
Crisp Wireless has made the bet that Flash would be too slow to come to mobile in order to be a practical technology for mobile rich media advertising.  We have invested in developing a compelling framework for designers of ad units that leverage HTML5, without requiring the designer to program. Using HTML 5, we are enabling advertisers to use a single technology to deliver compelling ads across the broadest range of platforms. Using Crisp's ad building blocks, the designer can simply and easily create mobile rich media ads. Individuals interested in experimenting with the beta version of this technology are welcome to contact us –end mandatory plug.
As for mobile devices from Apple. The debate is now over. Even Adobe has cancelled their Flash initiatives on iPhone. However, Adobe will keep improving their mobile Flash technology and will find plenty of platforms, including Android, that won’t reject their technology in the near future. Apple will require developers to give their mobile devices special attention at the expense of standards that publishers and ad agencies are familiar with today.  Here at Crisp Wireless we are investing in products that can bring that cost down and make the process to run more compelling display advertising easier on all leading mobile platforms. Our HTML5 strategy is part of that, but we're working to support Flash on Android as well.

 

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New Apple Products, Brand Advertising, and Crisp Wireless

13 Apr 2010 - Boris Fridman

A lot has been said about iPad and iAd already. I don't know if I can add a unique or interesting perspective. However, I do know that I can authoritatively comment on how Crisp is supporting iPad and how our rich media advertising solutions benefit from iAd.

With the launch of iPad and iAd, Apple has provided another validation point that the dominance of direct response advertising in mobile is coming to an end and the era of brand advertising is upon us. Brand advertising works when playing to emotions and Apple devices are enabling advertising with emotion. iPad, iPhone, Android, and other HTML5-based devices can deliver engaging, interactive, and plainly gorgeous ads that integrate high-quality images, hi-fi audio, HD video, and location to boot. Brand advertising on mobile has indeed arrived.

The shift to brand advertising is an area that Crisp Wireless has been focused on for the last two years. We created the Crisp rich media ad platform, launched our Adhesion fixed placement for the mobile web, and built an advertising sales force to support the direct sales efforts of our publishers. We have executed rich media campaigns with Skittles, Intel, Paramount Pictures, Estee Lauder, Lexus, Infiniti and many others. Without exception, all are major brand advertisers.

With respect to iPad, I want to state in no uncertain terms that the Crisp Rich Media Ad Framework supports iPad. Our platform enables agency developers to develop HTML5 ads that can run on iPad today. These ads push the envelope of mobile advertising, take full advantage of the iPad's larger canvass, and are limited only by the author's imagination. These ads run in application and on standard web sites, providing a compelling alternative to Flash ads, which  are not supported on iPad.  To date, we have extended our Adhesion placement technology to iPad and can convert existing IAB Flash ads into HTML5 ads that can run on iPad.  We will also continue to deliver new and innovative iPad-optimized ad templates.

iAd won't be available for a few months so I have to resort to speculating. Apple has addressed the needs of its key constituency, the thousands of app developers. This is a long-tail play. Apple has neither addressed the needs of premium publishers, nor has it prevented third parties from providing advertising solutions for premium publishers. To add, iAd is all about apps, not mobile web, which will support open standards even on iPhone and iPad.

The Crisp Rich Media Ad Framework will continue to stay ahead of the market for rich media advertising on mobile web. Interestingly, what Steve Jobs demonstrated last week in his demo--a Toy Story 3 ad with options to watch clips and play games--Crisp has already delivered on the mobile web.

Much has been said about the closed nature of iAd for apps. However, there is nothing to indicate that the adlib libraries in Object C and JavaScript are exclusively tied into the Quattro Ad Network. While the Quattro iAd ad network might have some unique capabilities related to targeting, we haven't found a reason to believe that Apple will make it technically impossible for developers or premium publishers to leverage some of the new advertising related libraries in iPhone 4.0 OS.

In other words, I expect the Crisp Rich Media Ad Framework will be used by agencies to build rich media ads that work on mobile web, which what is possible today, and in iPhone/iPad apps after iAd becomes available.

In short, iPad and iAd will be a boon for mobile rich media brand advertising. Brand advertisers will finally start spending meaningful budgets on mobile. And Crisp is ready to help both publishers and agencies to execute on engaging rich media campaigns across mobile web and in app.

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